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5657pt and still patiently waiting for the post-jam update

In the meantime here's an analysys of when to move away from farm milking and attempt at getting score from elsewhere (assuming 4 fires per level, not counting points from fire)

2 adjacent edges (4 farms on one edge, 5 farms on the other), 5 fire on adjacent corners: 20x4 for first fire, 20x9 for second fire, total 520pt

3 adjacent edges, (4 farms on "center" edge, 5 farms on the rest), 5 fire on corners between the edges: 20x9 for each fire, total 720pt

These are import when going through the x55 levels (exp requirement ending in ~55)


And for any players out there: Here're theoretical maximum number of points one dice can earn:

Forest: 54pt (6+6x8 adjacent spaces; don't expect this high tho)
Lake: 32pt (4x8 spaces; Lake seems to be d4)
Bomb: 25pt (25 destroyed)
Farm: 20pt (2+3+4+5+6 w/o milking)
Fire: 16pt (6+10 destroyed)
Mountain: 6pt (6)
Village: 4pt (4)

Wow, I was not expecting you to came back with all these in depth calculations. I am impressed.

Also sorry that the development for this game got shelved at the moment, life and other projects got in the way. I cannot promise if I'll make the update soon but if it does come out I can guarantee you that the there will be more ways to earn points that balance out farm milking.

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Protips from someone who just got 2493pt (Jam Ver.):

All you really have to know are those strats

Farm Cheesing: Place a low value farm, and keep passing turns until it hits 6

Farm Milking: After a farm hits 6, use a non-6 fire to reduce its value, and keep passing turns again

Unlimited Free Rerolls: Keep passing turns until you get the value you want



Also a bug report: You get a game over even if you fill the last space of the board with a bomb/fire which manages to open some space up (my 2493 run ended because of this)

Oh damn, I know farm exploit was a thing but was not expecting someone to milk it that hard haha. (Time to nerf I guess) But anyway excellent work on the highscore, I am very impressed! 

Also the game over bug was indeed a bug I did not forsee, it is because I've made the game to check game over conditions as soon as you place the dice. That will be fixes soon. 

And with that said this game needs a better dynamic than just cheesing farms...Looking forward to the post-jam update