I am normally not one for farming games, but removing all time constraints and efficiency pressure makes for a tranquil experience. Given the goal of providing relaxation, I am surprised the decorations needed money. A chance to decorate freely while waiting for flowers to bloom would be nice. The real reward is getting to see the results of your hard work, and that does feel good.
Yeah, that tutorial is rushed. I have actually added a How_To_Play.txt to compensate that but it is still bad design, and I should consider adding some more GUI elements fro some controls. Anyways, thanks for enjoying the game.
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I am normally not one for farming games, but removing all time constraints and efficiency pressure makes for a tranquil experience. Given the goal of providing relaxation, I am surprised the decorations needed money. A chance to decorate freely while waiting for flowers to bloom would be nice. The real reward is getting to see the results of your hard work, and that does feel good.
por curiosidad no hay manera de guardar el progreso
So basically give flowers to someone, for example Reimu, so they can give said flower to Marisa or Sanae. Great idea!
-Game reviewer
The gameplay, visuals, and music were downright soothing. :)
The dump of instructions all at once is confusing especially without being able to see the UI that it is referring to.
Yeah, that tutorial is rushed. I have actually added a How_To_Play.txt to compensate that but it is still bad design, and I should consider adding some more GUI elements fro some controls. Anyways, thanks for enjoying the game.