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Reminds me of Celeste. Everyone's dead.

pretty good

Art

An overall really fun game and interresting mechanics :)

fun

BALLet OF STEEL is definitely good, ngl

(-2)

Despite the wordy tutorial, the game has a great mechanic. I just felt it could be a little bit more “intense”. The first rounds are for teaching you about the mechanics, yes, but they aren’t really challenging.

Nice little prototype! Tutorial was a bit wordy, I got the point pretty quickly so it wasn't necessary. But not a big deal. Would be cool to see a fully fledged game out of this.

(+2)

Just finished a hitless run! Yippie!
This game is very fun :]

i think i won

im kneeling Infront of a grave or something but i cant do anything

is this a loss or a win?

I got through on my first run with only 1 health remaining lol. Very fun!

(+3)

Balls of steel

In a case, of deflecting three bullets at the same time, turn just froze, i had no cells to move, enemy stuck, beside that, this is a cool game!

I didn't play it on full screen until I realise that I should have... on my second playthrough. Yet even without the instructions or advise I still got to understand the mechanics pretty easily and advanced till the last level. Love the soundtracks.

Great variety of enemies.
Deflecting bullets is also a really fun thing.

But sometimes you need to wait for a while till they shoot

Great variety of enemy times to keep the concept fresh.

I love it, so much fun to predict, and the sound track is very good (kinda nostalgic too)

(-1)

в этой игре прекрасно все, надеюсь выйдет в стиме

que jogo foda, ansioso pelo projeto final <3

(1 edit) (+1)

For a prototype it's very good, I like the mechanics so far. I wish I could see which projectiles I can deflect by hovering the tiles. Maybe also add a small circle to indicate how big your hit box is like Touhou games or Rabbit and Steel. I also had to mess around with the buttons to figure out how you can throw knives too. Hope to see more progress on the game

(1 edit) (+1)

Interesting game. The text wasn't displaying for me for some reason. One thing I recommend changing is making it clear what bullets you'd parry while you move. It sucks to be hit by a bullet you thought you were parrying. Also, I'd make it so passing bullets also lets you parry them, instead of just having to end on that tile.

"Knowing when to use your knives is key to mastering the game." I didn't even know I had knives and still won on my first try.

Absolutely excellent game. Loved it.

its very good

you got me a coupIe of times! very good

Very very good!  I might buy a full game of this.

i finished 9 levels

Not gonna lie, not web games fan, but this one was so cool, I finished all 9 levels!


The intro is a bit wordy and would be awesome to have a bigger screen/window/canvas but overall this game is fun indeed!

(+2)

A very interesting idea and a good implementation

(+2)

A pretty neat game, though it felt a little awkward to play at first. The visuals were pretty nice, reminded me a lot of the work of Emlise( formerly faxdoc )

(+1)

It's a neat and inventive mechanic, which seems like it would have room for plenty of interesting interactions and mastery in a full game. What's there so far is a fun prototype, but a little on the easy side. I mostly just used the knives to hurry through the boring parts at the end of each stage/wave where there's only one enemy and you're just waiting for it to fire. Having another way to speed through those last forgone-conclusion enemies would be good - there's no interesting decisions or challenging gameplay in those parts, because a single enemy (or two) is something you've already proved you can beat after the tutorial.

The game is very game and i enjoy it😁

This was so fun!! all the art is so cool and cute!!

(+1)

I want part 2, where can I find it? This was a great game. Great fighting mechanics and thanks for the tip on the knives, however I would have also liked the control on how to throw knives, but that is just me being idiotic.

(+1)

Thanks for playing! We're working on a remake of this game, stay tuned...

I will

Awesome game. Simple rules but fun and engaging gameplay. I give it an 8/10.

(1 edit)

This is so simple and fun! I love it.

FYI on mobile the text is indecipherable. It looks like blocks.

Had fun playing it, but it was a bit to easy. The first theme playing in the background wasnt fitting. Overall: Athestics are very nice and the game mechanic leaves endless possiblities in the future. If you combine this with some small puzzles while deflecting projectiles /integrate those with the puzzles, id love to play this in the future! Great job!

(+1)

Tons of fun! Really great aesthetics and atmosphere. The music sets the mood well, and I loved the pixel art.

The gameplay is fun, not too hard, but just challenging enough to keep me thinking through the whole game. I didn't use knives too much as I played, but they definitely came in handy in the last couple of floors.

Great work!

This game is superb, great art, wonderful music, and good balance. Few nitpicks:
- The webgl build is a little broken for me and I cannot see health or how many knives I had
- I can't tell how big my parrying/hitbox is- sometimes I will try to go parry a bullet only to get hit instead
- I wish there was an enemy which fired like a billion bullets 
Aside from those, the game is great, I absolutely love lining up the bullets of like 4 enemies onto one square and taking them all out in one go, felt super satisfying
good game!

(+1)

very good. tutorial was overly wordy but i like the concept and the art.
if this is a prototype i'm looking forward to an expanded version

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